STARPIXEL.ONLINE // SIGNAL OK

Starpixel

a very small pixel-art studio for indie games

What we make

Starpixel is a two-desk studio that does one thing: readable, characterful low-resolution art. We work at 16×16 up to 64×64, keep palettes tight (usually 8–32 colors), and hand-place every pixel — no upscaled paintings, no filters pretending to be pixels.

Sprites & characters

Player characters, enemies, NPCs and bosses with full idle / run / attack / hurt sets. Silhouette-first design so your hero reads at a glance, even at 16px.

Tilesets & environments

Seamless terrain, autotile-ready edges, parallax backgrounds and props. Delivered as clean sheets with a Tiled or LDtk project included.

Animation & VFX

Frame-by-frame animation: squash, stretch and secondary motion at low frame counts. Explosions, slashes, smoke, water — the juicy stuff.

Recent commissions

MOSS CRYPT — dungeon tileset, 12 colors
LAST TRAM HOME — city nights pack

Shipped work has appeared in seven released indie titles and more game jams than we can count. Ask for the full sheet — we'll send real sprite exports, not mockups.

How a commission works